Top 5 Racing Games for PC in 2020

Which are the best racing games on the PC?

So many components contribute: the genre is not just about Picture fidelity and hair-raising sound design -- though both Surely help -- it's also about pulling you to the action as if you're there in the driver's chair, eyes peeled as the asphalt whips past at 240kph. From bettering your time for an ideal gear shift to kicking out the backend to get a sublime drift, an excellent racing game simply feels right.

Where's Geoff Crammond?!" When Variants of Those games on Steam or GOG, We'll be the first in line to play with them... and Invariably Discover they have not Outdated as well as we hoped. So for those of you who are only looking to jump in and firing up the engine of a great racer, whether that's an elaborate sim or an arcade thriller, Thriller, we've got some breakneck PC racers for you.


Not all racing games are all about perfecting the art of driving and controlling your motor vehicle. Some racing games eliminate so-called necessities like handling and torque and rather concentrate on hammering your competitors off the street and using machine guns and flamethrowers to place yourself ahead of the pack. Enter Interstate ’76 The Arsenal, a racing game that allows you to destroy the contest, very literally.

Each mission sees you racing across a desert fending off other armed racers, and if you're finished you have to pick through all the salvage and further craft your passing cellphone. Despite coming out in 1998, Interstate ’76 still feels unusually sharp behind the wheel, and its art style has aged gracefully.


Playground Games' Most Up-to-date racing title has left the Aussie Outback for the British Isles at Forza Horizon 4. Forza's ten-hour effort has you race through the Scottish Highlands, the shore around the Lake District, and drive through quaint British villages.

You'll have to adapt your driving to suit each season, you can feel your automobile react to subtle changes such as wet leaves and icy roads which makes you aware of the terrain and forcing you to skillfully master it if you would like to record the best path times. Should you want any help getting started, just read our Forza Horizon 4 newcomer's guide.

Coast around the British countryside and get your hands on antique cars, and yes, there's a James Bond Car package that provides you with a choice of iconic Aston Martins. As you'll see in our Forza Horizon 4 PC review is rather the road trip.


If you do not know your pace notes from your driveshaft, Dirty Rally 2.0 isn't the racing game for you. If you're looking for a casual driving experience, simply getting from A to B a bit faster than you would typically be able to on your daily commute, attempt Dirt 4, instead. In Rally 2.0 that your co-driver will start instructions, numbers, and instructions at you thick and fast and, even if you can not handle the varied terrains and hairpin bends then you're going to be smashing into a tree before you know it.

Since you'll find in our Dirt Rally 2.0 PC review, it's unapologetic in its own hardcore sensibilities. Contrary to much more casual racing games, failure this is regular, and the slightest mistake will be ruthlessly punished. Heavy crashes overwhelm the senses such as a flashbang that has exploded in your bonnet. And, if you're caught behind the pack, the debut of surface degradation will create even driving in a straight line a struggle. However, if you know what you are doing, there are few better approximations of the demanding discipline one of the best PC games than Dirt Rally 2.0.

As we did in our Dirt Rally 2.0 impressions, you are going to do plenty of crashing: Codemasters' driving game doesn't come with a tutorial this time -- you will just learn from successive trips to the hospital. Rather, each race is meticulously handpicked, inviting dedicated fans to perpetrate every nefarious twist and flip to memory. That's the only way to learn Dirt Rally 2.0 and, if you don't adopt its obsessively remarkable vision, you are finishing last.


Shift 2 might be the best compromise between realism and accessibility of any game with this listing. It is not merely the ways the car handle -- menacing, but able -- but the way it always thinks about what players will need to do at a high level. As opposed to lock your perspective spelled out over the hood, or ask you to spring for TrackIR to allow you to turn your mind, Shift 2 has a lively view that subtly changes according to context.

Coming up on a gentle right-hand corner, your own view shifts a bit as if your driver avatar looks into the apex. For a sharper corner, your perspective swings a bit more so you've got a sense of what you are driving into, yet it does not feel disorienting in any way. It feels natural.

The thoughtfulness even extends into depth-of-field. This is a wildly overused visual impact but Alter 2 uses it to highlight where your focus should be. Whenever someone is coming up fast in your tail, then objects further away get a little fuzzier while your mirrors sharpen to razor clarity. As you move around in dense traffic, your cockpit becomes indistinct while the cars around you encounter focus. It seems gimmicky, but it all feels as natural as driving a vehicle in real life.


Real cars, you might have noticed, seldom cartwheel to the verge the instant you dare to mix steering and acceleration inputs. Actually, they're quite good at going around corners -- it's almost like an engineer has given the issue some idea during the design process. Performance cars in Job Cars 2, while certainly more liable to bite, are even better in the whole turning thing. Throw a Ferrari or Lamborghini around the trail (as we've done on many occasions) and you'll probably spend more time with fun than fretting about the lack of a rewind button in real life.

Slightly Mad understands this. They are, it appears, just as frustrated by the driving sim genre propensity to equate challenge together with the sensation of driving on treadless tires on a slab of melting ice set at an angle of 45 degrees. So here, cars really go around the corners, even once you give the throttle some beans. Don't get us wrong, this can be no virtual Scalextric set -- it's still possible to make mistakes, and traction is far from complete. But, crucially, you are not punished for these errors using a quick trip into the nearest trackside barrier (at least, if you play with a wheel -- mat control is still a little oversensitive). The result is a game that feels more like actual driving, and since you'll read about in our Project Cars 2 PC review, it's superb.

The studio has made lots of other changes in this sequel too, shoring up the auto-selection using a larger variety of vehicles, and creating a career mode that feels wayward without sacrificing the appealing freedom of selection initiated by the prior game's. There's even half-decent AI to race if you do not fancy the cut and thrust of online play. However, the most spectacular update is the game's astonishing weather program, one which calculates a dizzying number of factors about the physical attributes of surfaces and materials, water pooling and run-off, in order to spit out the best set of weather impacts -- and moist weather driving -- we have ever experienced in a racing game. A somewhat successful sequel, afterward, and better yet the programmers are working on a Fast & Furious game.

That is it for today Men, I meet you soon another wonderful post, till then Take Care and decent Bye.

Post a Comment